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When the sun sets in Cities: Skylines—which it does now—the city begins to shine. And it really looks great: Night brings more than just visual changes to your city, primarily via the new leisure specialization tool.
This naturally means an increase in traffic to those areas in the evenings, which can partially be alleviated by the new taxi fleets included with the expansion.
In fact, all of your budgets now have separate sliders for night and day, so you can manage the fluctuating demands, such as electricity and public transportation, that come with the setting sun.
Restaurants on a piers, beach volleyball courts, boat marinas, docks for fishing, and other attractions. Other new ploppable buildings include a prison, a riding stable, a cargo hub that handles both ship and train-based freight, and a sprawling international airport that will make you hate the words "Slope too steep!
There are also new roads with dedicated bus, cab and bike lanes, and a handful of new policies like one that encourages bicycle use and another that cuts down on nighttime noise pollution by making commercial buildings close after sunset.
Does After Dark really change the game, or just add to it? It provides new goals: There was a bit more crime at night in my city but as in the pre-expansion Skylines I never really felt crime was an issue.
Traffic problems felt roughly the same as well, though nighttime congestion may have been offset by all the extra cabs I added.
Solar power plants, obviously, will only be half as effective now, so you may need to make changes if you rely on them exclusively.
And i would gladly throw money after that. Maybe its just because im old, but i dont like the whole DLC nonsense.
Ill take a full expansion for a game i love, any day of the week. Are all good ideas. Hell i would even mind something like Cities of tomorrow if it was done right, and by right i dont mean click to plot shiny thing that suddenly makes area into a high tech future something, it looks like ass.
At any rate im sure they will have ideas. And i hope if and when they add nights to Cities Skylines, that some people will actually drive and work at night, not like in Simtown where EVERYONE goes hope and gets to work at the same time, realistic or not its just painful to watch.
Night is where your city comes to life and many people have to work to keep that city alive at night, be it bars, powerplants, hotels whatever.
I am likely older than you and agree. I would sooner see a solid foundation for a game. Mod support from day one will assure that the DLC will have to be game enhancing additions with replay and not just a package of new buildings.
Perhaps an entire period of early buildings, vehicles and policies. The philosophy is that moderate pricing with addition DLC, generates purchases rather than backlash.
I honestly believe they want to others to enjoy the game as much as they enjoy creating the new content. Maybe casinos should work like monuments for tourism?
They get unlocked if you have a certain amount of tourists and tourists can spend their money at these casinos. I think this would be the most likely way to implement it, but allow for very crappy basic casinos with no or few tourists to start it off.
You may be able to code or get something where tourists have demand for a type of commercial that is hotels that functions as a temporary residential.
Or casino ploppables called hotels and motels with different styles as you get more and more tourists and tourists stay in those.
Hell, motels and hotels should be something tourists want right now anyway in-game. Seriously, casinos could be an amazing addition with all of the interactions with city services, crime, pedestrian walkways, etc.
If your city allows casinos via policy that you control and the business conditions are met for a casino, you should get requests from private entities to build in your city.
Hotels etc should be roughly the same. What makes perfect sense - create a district and adjust gambling policy to yes. I think the biggest potential in this game is the district concept.
I see some really cool concepts that can be implemented via DLC or modding - historic districts, tourism districts, transit oriented TOD districts with no parking requirements, suburban shopping mall districts, etc.
Yeah, that could work. It would be good if there was some level of interaction with individual casinos to continue on that topic so you could have more control over city specialisation.
That general approach could work for other specialisations too.